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Redline design
Redline design






redline design

The idea behind the Personal Efreet Weapon was simple. Funny enough, despite all the other adjustments, the only change Brand’s Prepared Ground received during testing was an increase in recon cost from five to six. And so starting with General Brand, we decided to name their special abilities if for no other reason than to add more personality to each card. We thought it would be cool though if every General in REDLINE had their own special named mechanic as a way to give even more identity to our characters. As huge fans, we always intended for the REDLINE General cards to have a look and feel similar to the Commanders in Magic as we wanted decks built around a General from the start. Commander is a hugely popular Magic format where players build decks around the colors of and abilities of special legendary creatures. If Brand’s final card looks familiar to Magic: The Gathering players, it should. When a General is destroyed, they flip back into the bunker where they remain out of play until redeployed with an extra cost of two for every time they flip back to their HQ zone.

redline design

They also gained a life total so they can take damage just like efreets do.

redline design

So we removed the life total and gave the cards a deploy cost instead as they would no longer start automatically in play. However this conflicted with the other win condition in the game, which was gaining control of the missions on the redline. It was planned some more powerful Generals would be offset with lower starting life as a way to make things interesting and as a different way to provide balance. The goal of the game at first was to attack your opponent and bring the life total of their General down to zero. Originally, General cards represented the REDLINE player themselves and so were always in play and came with static abilities but variable life totals. Because of this her card kept evolving as the game did. Though the basic concept behind her card never changed much, (a General who could manipulate mission cards) she kept being tweaked as we worked to hammer out exactly how REDLINE would work. Camilla was one probably of the first cards ever designed for REDLINE: Tactical Card Combat and as such, the very first General card as well.








Redline design